Note: Assignment 5 is a double assignment. Each milestone (MS1 and MS2) is worth 1/6 of the assignments grade for the course, the same as (individually) Assignments 1–4.
Due:
- Milestone 1 due Wednesday, Nov 20th by 11 pm
- Milestone 2 due Friday, December 6th by 11 pm (Note: late hours may not be used)
This is a very substantial two-part assignment! While it doesn’t involve writing huge amounts of code, you will need to think carefully about what you are doing. We strongly recommend that you get started early, ask questions early, and leave plenty of time for testing and debugging.
Grading Criteria
Note that Milestone 1 and Milestone 2 are both out of 100% since each one is weighted as a full assignment.
Milestone 1:
Message
andMessageSerialization
functionality: 25%Table
functionality: 20%ValueStack
functionality: 5%- Client program functionality (
get_value
,set_value
,incr_value
): 40% - Design and coding style: 10%
Milestone 2:
- Server program functionality (auto-commit mode, error handling): 60%
- Server program functionality (explicit transactions): 20%
- Report on synchronization: 10%
- Design and coding style: 10%
Getting Started
Download csf_assign05.zip
and unzip it.
To build all of the programs (unit test, clients, and server):
make depend
make -j
Suggested Approach
For Milestone 1:
- Get all of the unit tests in
unit_tests.cpp
to pass. This will involve implementing classes and functions inmessage.h
,message.cpp
message_serialization.h
,message_serialization.cpp
table.h
,table.cpp
value_stack.h
,value_stack.cpp
- Implement the client programs (
get_value.cpp
,set_value.cpp
, andincr_value.cpp
.) You can test them against the reference server implementation included in the starter code (ref_server
.) You can also compare their behavior to the reference implementations of the client programs (ref_get_value
,ref_set_value
,ref_incr_value
.)
In completing item 1, you will build the functionality you need to represent, encode, and decode messages (requests and responses), and also you will have the underlying table and operand stack functionality needed for the server in Milestone 2.
For Milestone 2:
- Modify
server.cpp
andserver.h
so that the server can create a server socket, listen for incoming connections, and create aClientConnection
object, start a client thread for each client connection, and within the client thread, invoke thechat_with_client()
member function on the object to carry out the communication with the client. - Initially, focus on getting “auto-commit” to work. Each client request will access (at most) a single table, and the client connection thread should hold the table’s lock only for the duration of handling one request.
- Finally, implement transactions. This will be the most challenging part of this milestone!
Overview
In this assignment, you will implement client programs and a server program for an in-memory key/value store slightly reminiscent of Redis.
Tables
The central concept in the key/value store is the table. The server maintains some number of tables, each of which has a name. A table is a collection of tuples. Each tuple consists of a key and a value. The key and the value in a tuple are both strings. Two tuples in a table are not allowed to have the same key (i.e., keys are unique within a table.) Each key in a table must be an identifier, meaning that there is a restriction on what strings are considered valid keys. Each value in a table must be a sequence of non-whitespace characters.
If you are thinking “a table sounds like a map of string to string”, that is
precisely the right idea, and we recommend implementing tables using
STL map
objects.
Here is an example a table called “Fruit”:
Key | Value |
---|---|
Apples | 8 |
Lemons | 12 |
Mangoes | 2 |
Oranges | 4 |
Persimmons | 19 |
Committing and Rolling Back Changes
Rather than making direct changes to a table, a client proposes changes to the table. Such proposed changes are “tentative”. For example, let’s say that a client makes the following changes to the “Fruit” table shown previously:
- Change the value of “Lemons” to 5
- Add a tuple “Avocados,13”
The table is now in the following state:
Key | Value |
---|---|
Apples | 8 |
Avocados | 13 |
Lemons | |
Mangoes | 2 |
Oranges | 4 |
Persimmons | 19 |
The tentative (proposed) changes are shown using strikeout
(for overwritten values) and italics (for added or modified keys
or values.)
After proposing changes to a table, the client either commits the changes or rolls them back. Committing the changes means that the proposed changes become part of the “official” contents of the table. Committing the proposed changes shown above would result in the state of the “Fruit” table looking like this:
Key | Value |
---|---|
Apples | 8 |
Avocados | 13 |
Lemons | 5 |
Mangoes | 2 |
Oranges | 4 |
Persimmons | 19 |
Rolling back changes mean abandoning the proposed changes and reverting the table to its previous contents:
Key | Value |
---|---|
Apples | 8 |
Lemons | 12 |
Mangoes | 2 |
Oranges | 4 |
Persimmons | 19 |
Network Protocol
Clients communicate with the server using a simple line-oriented network protocol.
Each message is encoded as a single line of text terminated with a newline
(\n
) character.
A message consists of a command followed by zero or more arguments.
Tokens (command and argument) are separated by one or more space
(
) characters. (Exception: a quoted_text argument can have
spaces within the argument.)
The following table summarizes the messages.
Message | Type | Description |
---|---|---|
LOGIN username | Request | Client logs in |
CREATE table | Request | Ask server to create named table |
PUSH value | Request | Push a value onto the operand stack |
POP | Request | Pop (discard) the top value from the operand stack |
TOP | Request | Retrieve the top value from the operand stack |
SET table key | Request | Set value of tuple named by key in table to the value popped from the operand stack |
GET table key | Request | Push value of tuple named by key in table onto the operand stack |
ADD | Request | Pop two integers from operand stack, add them, push sum |
MUL | Request | Pop two integers from operand stack, add them, push product |
SUB | Request | Pop right and left integers from operand stack, subtract right from left, push difference |
DIV | Request | Pop right and left integers from operand stack, divide left by right, push quotient |
BEGIN | Request | Client begins a transaction |
COMMIT | Request | Client commits a transaction |
BYE | Request | Client logs out (end of connection) |
OK | Response | Request was carried out |
FAILED quoted_text | Response | Request wasn’t carried out, but connection continues (recoverable error) |
ERROR quoted_text | Response | Request wasn’t carried out, and connection finishes (fatal error) |
DATA value | Response | Response to the TOP command; value is the value at the top of the operand stack |
Request messages are sent from a client to the server, and Response messages are sent from the server back to a client (to respond to a request.)
The arguments username, table, and key are all identifiers. An identifier
must begin with a letter (a-z or A-Z), and the rest of the identifier must consist of
letters, underscores (_
), and/or digits (0-9).
A value argument is a sequence of 1 or more non-whitespace characters.
A quoted_text argument begins with "
, is followed by zero or more
non-"
characters, and ends with a "
.
Some examples of arguments (as they would appear in an encoded message):
Argument | Examples |
---|---|
username | alice , bob , Cornelius , little_dorit |
table | Fruit , invoices , line_items |
key | Apples , foo_bar |
value | 90125 , invoice1824 |
quoted_text | "No such table" , "Could not acquire lock" |
The maximum number of characters in an encoded message, including the
terminating newline character, is 1024. This limit is represented by the
Message::MAX_ENCODED_LEN
constant.
Message Sequencing
A message sent by the client is a request.
A client sends a series of requests to the server. The first message sent by the client must be a LOGIN message. The last message (assuming that the client voluntarily chooses to end the conversation with the server) should be the BYE message.
The server sends a single response message after processing each client request message. The following table summarizes the meaning of the response:
Response | Description |
---|---|
OK | Success: the server carried out the request |
FAILED | The operation requested by the client failed, but the session can continue |
ERROR | The operation requested by the client failed or was invalid, and the session has ended |
DATA | Success: the specified value is the value at the top of the operand stack |
For most operations, OK is the expected response.
The TOP request is the only one for which the DATA response is the expected one. A TOP request allows the client to get the data value at the top of the operand stack.
A FAILED response means that the server wasn’t able to carry out the request,
but the session can continue (i.e., the client can send additional requests.)
A FAILED response is sent back if, as part of processing the request, an
OperationException
or FailedTransaction
exception is thrown. (See
the Exceptions section.)
An ERROR response means that the server wasn’t able to carry out the request,
and the session has ended. The client should close the connect if it receives
this response. An ERROR response is sent if, as part of processing the request,
an InvalidMessage
exception is thrown. So, the ERROR response is only used
when the client’s request is invalid or not properly formed.
The Operand Stack
When a client connects to the server, the server creates an operand stack for the client. The operand values are strings corresponding to the value operand type (see the Network Protocol section.)
The PUSH and GET requests, if successful, push a single value onto the client’s operand stack.
The ADD, MUL, SUB, and DIV requests, if successful, pop two operands from the client’s operand stack, and push a single result value onto the operand stack.
The POP request, if successful, pops the top value from the client’s operand stack.
The TOP request, if successful, allows the client to receive (via a DATA response) the top value on the operand stack. Note that TOP does not modify the operand stack in any way.
The purpose of the operand stack is to allow a client to execute a series of operations that updated values in a table. For example, the following series of requests would attempt to increase the numeric value of the “Apples” key of the “Fruit” table by 10:
GET Fruit Apples
PUSH 10
ADD
SET Fruit Apples
Transactions
A transaction allows a series of operations to be bundled into a unit which either succeeds or fails as a whole. For example, consider the example of incrementing the value of a single tuple by 1:
GET Fruit Apples
PUSH 1
ADD
SET Fruit Apples
If two clients attempt this sequence of operations concurrently, it is not guaranteed that the value of the tuple will increase by 2. For example, let’s say the initial value of the “Apples” tuple is 13. The following interleaving in the processing of requests from the two clients might occur:
Client 1 Client 2 Explanation
GET Fruit Apples Client 1 gets the value 13, pushes it
GET Fruit Apples Client 2 gets the value 13, pushes it
PUSH 1 Client 1 pushes 1
ADD Pop 1, pop 13, push sum 14
SET Fruit Apples Client 1 sets the value 14
PUSH 1 Client 2 pushes 1
ADD Pop 1, pop 13, push sum 14
SET Fruit Apples Client 2 sets the value 14
Assuming each request is handled separately, and that the SET operations are executed using auto commit (more about this later), then this sequence of operations would result in the value of the “Apples” tuple in the “Fruit” table being incremented by only 1 (i.e., final value of 14 rather than 15.)
The BEGIN and COMMIT requests begin and end a transaction (respectively.) For example, the following series of requests would attempt to increment a single value using a transaction:
BEGIN
GET Fruit Apples
PUSH 1
ADD
SET Fruit Apples
COMMIT
Note that just because a client attempts a transaction doesn’t guarantee that the transaction will succeed. Any operation attempted within a transaction could result in a FAILED response, which indicates that the transaction has failed, and the server implicitly rolls back any proposed modifications to tables made by operations attempted within the transaction.
If the COMMIT request succeeds (i.e., the server responds with an OK message), then the transaction has succeeded, and proposed changes to tables made within the transaction have been successfully committed.
Implementation and Testing
This section discusses important implementation details, and covers how you should test your code to make sure it works correcty.
Unit Tests
The unit test program tests the Message
, Table
, and ValueStack
classes,
as well as the encode
and decode
functions in the MessageSerialization
namespace.
The unit tests are the primary functional specification for these classes and functions. They also serve as an example of how your client and server programs can use these classes and functions for network communication and processing client requests.
To compile and run the unit test program:
make unit_tests
./unit_tests
If all of the unit tests pass, congratulations, you are ready to work on the clients and server.
Message
, MessageSerialization
The Message
class represents a single message (either a request or a response.)
It has helper functions to access the message’s arguments (key, table, value, etc.),
and to check whether or not the contents of the message are valid, meaning that
they conform to the requirements specified above in the Network Protocol
section.
The functions MessageSerialization::encode
and MessageSerialization::decode
convert between Message
objects and the “encoded” form of a message as a
string of characters. The encode
function converts from Message
to string,
and the decode
function converts from string to Message
. These will be
very helpful when implementing the actual network communication in the clients
and server!
Note that encode
and decode
should throw an InvalidMessage
exception
in the following situations:
- In
encode
, if the resulting encoded message exceeds the maximum message length - In
decode
, if the source encoded message exceeds the maximum message length - In
decode
, if the source encoded message isn’t terminated by a newline (\n
) character - In
decode
, if the resultingMessage
object isn’t valid (i.e., if itsis_valid()
member function returns false)
ValueStack
A ValueStack
object represents a stack of string values. When a client connects
to the server, the server will use a ValueStack
object to handle operations that
push values to and/or pop values from the client’s operand stack.
The member functions of ValueStack
should be fairly self-explanatory.
There are unit tests for testing the behavior of these member functions.
Note that the get_top()
and pop()
member functions should throw
OperationException
if they are called when the stack is empty.
get_value
Client
The get_value
client retrieves the value of one key
and, if the value is successfully retrieved, prints it out
as a single line of text and exits with exit code 0.
Its invocation syntax is
./get_value hostname port username table key
Example run (user input in bold):
$ ./get_value localhost 5000 alice fruit apples
42
Your implementation should use open_clientfd
to open a TCP connection
to the server, then send LOGIN, GET, and TOP messages to log in and
attempt to retrieve the value associated with the key. It should also
send a BYE message to politely terminate the connection.
If the value is retrieved successfully, it should be printed out
on a single line of text. Make sure the line is terminated by a
newline (\n
) character.
If the client can’t connect, if any communication errors occur, or if
the server responds to any of the request messages with an ERROR or
FAILED response, the client should print (to std::cerr
)
a message of the form
Error: message text
and then exit with a non-zero exit code.
If the server responded to any request with an ERROR or FAILED response, message text should be the contents of the quoted text argument the server sent back. Otherwise, any descriptive text is fine.
set_value
Client
The set_value
client sets the value associated with a specific key.
Its invocation syntax is
./set_value hostname port username table key value
Example run (user input in bold):
$ ./set_value localhost 5000 alice fruit apples 67
As with the get_value
client, use open_clientfd
to create a TCP connection to
the server. It should then send LOGIN, PUSH, and SET messages to set
the value associated with the key to the specified value, and then
use BYE to politely terminate the connection.
If set_value
is successful, it should exit with an exit code of 0 without
printing any output.
The error handling requirements are the same as for get_value
.
incr_value
Client
The incr_value
client attempts to increase the numeric integer value associated
with a specific key by 1.
This client has an optional first argument, -t
, which specifies that
attempting to increment the value associated with the key should be done
in a transaction.
Its invocation syntax is
./incr_value hostname port username table key
./incr_value -t hostname port username table key
Example run (user input in bold):
$ ./incr_value localhost 5000 alice fruit apples
Like the other clients, incr_value
should use open_clientfd
to create a TCP
connection to the server.
A typical sequence of messages to increment a value would be GET, PUSH, ADD, and SET. Surrounding these operations with BEGIN and COMMIT would attempt to execute them as a transaction.
The client should send BYE to politely terminate the connection (if no errors occur prior to that point.)
If incr_value
is successful, it should exit with an exit code of 0 without
printing any output.
The error handling requirements are the same as for get_value
.
The Server
The server listens for connection requests from clients, and creates a thread for each accepted client.
The server is responsible for creating and managing tables on behalf of
the clients. It is also responsible for using appropriate synchronization
when the data of a table is accessed and/or modified. The general rule is that if
the server reads from or writes to a table, it needs to be holding that
table’s lock. Each Table
object should have a mutex (pthread_mutex_t
)
to serve as its lock.
When the server reads a request from a client and processes the request, it will do so in either autocommit mode or transaction mode. Autocommit mode is the default (i.e., each client starts out in autocommit mode.)
When in autocommit mode,
the server uses a blocking call to pthread_mutex_lock
to lock the table
accessed by the request (if there is one.) When it finishes handling the request, it
uses pthread_mutex_unlock
to unlock the accessed table (if there is
one.) This has the effect of making each individual request an atomic
operation. However, it does mean that a series of operations, such
as GET/PUSH/SET to increment the value of a tuple, aren’t atomic.
When in transaction mode (started by a BEGIN request from the client),
the server will use pthread_mutex_trylock
to (attempt to) lock any
table accessed within the transaction. The essential thing to understand
is this: if any call to pthread_mutex_trylock
in a transaction is
unsuccessful, the transaction has failed, and the server must roll back
any modifications made to tables touched by the transaction, as well as
release any successfully-acquired locks. This implies that the server must
keep track of which Table
objects are currently locked, in order to know
which must be unlocked at the end of the transaction. If a transaction
succeeds (when the client sends a COMMIT request), the server commits the
modifications to any modified tables, and releases the locks on all locked tables.
Note that in addition to the possibility of a transaction failing because
the server fails to acquire a lock on a table used by the transaction,
another reason a transaction could fail is if any request in the transaction
cuases an OperationException
.
When a transaction ends, either by failing or succeeding, the connection returns to the default auto-commit mode.
The reason that transactions must use pthread_mutex_trylock
rather than
pthread_mutex_lock
to lock tables is to avoid deadlocks. The problem is
that when many clients are attempting to perform transactions, they may
access (and need to lock) tables in different orders. When multiple tasks
attempt to lock multiple resources in an inconsistent order, deadlocks are
possible.
Having transactions fail when a lock can’t be immediately acquired is a very simple strategy for avoiding deadlock, and the cost of requiring the client to explicitly retry the transaction.
Note that there is no worry about deadlock for clients in autocommit mode. For those clients, they are only ever waiting for, acquiring, and releasing one lock at a time. A deadlock situation always involves multiple locks.
The Table
class has member functions lock
, unlock
, and trylock
.
These should call pthread_mutex_lock
, pthread_mutex_unlock
, and
pthread_mutex_trylock
(respectively) on the table’s internal mutex.
The trylock
member function returns bool
in order to let the caller
know whether or not the table’s lock was successfully acquired.
(All of the discussion above about locking operations should be read as
meaning that the server code calls these member functions on a Table
object.)
Note that nested transactions are not allowed. If a BEGIN request is received at a point where a transaction is already underway, the server should fail the current transaction.
Handling Exceptions in the Server
In general, any time your server code encounters a runtime error that means it can’t continue normally, it should throw an exception. Four exception types are provided:
Exception Type | Purpose |
---|---|
InvalidMessage |
A received message was invalid (does not conform to the specification in the Network Protocol or Message Sequencing sections, or the protocol was violated (e.g., the client sent a response message rather than a request message) |
CommException |
An I/O operation failed |
OperationException |
A request couldn’t be processed because of missing or invalid data, e.g., TOP request when the stack is empty, ADD request when the top two values aren’t both integers, etc. |
FailedTransaction |
A table used within a transaction couldn’t be locked immediately (because another client has the lock), or client attempted to start a nested transaction |
In general, InvalidMessage
and CommException
represent unrecoverable errors
(the conversation with the client must end),
while OperationException
and FailedTransaction
represent recoverable errors
(the conversation with the client should continue.)
You should find that exceptions make it very straightforward to deal with runtime errors. If you consistently throw an exception to indicate a runtime error, all of the code that follows the place where the exception is thrown can assume that the exception didn’t get thrown, i.e., the runtime error the exception signifies didn’t occur.
There is one hugely important consideration for handling exceptions in the server: you must ensure that all table locks are released in a timely manner, including when exceptions occur.
You will most likely want ClientConnection
to keep track of which tables
have been locked by the current transaction. That way, when the transaction
ends (either succeeding or failing), you can unlock all tables that
were locked by the transaction. Keeping track of which tables are locked
is also important to avoid attempting to acquire a lock on a table that
has already been locked. Once a transaction has locked a particular table,
it doesn’t need to lock that table again in the same transaction.
You will need to think carefully about how to handle exceptions.
The “recoverable” exceptions (OperationException
and FailedTransaction
)
should not end the conversation with the client, while the
“unrecoverable” exceptions (CommException
and InvalidMessage
)
should end the conversation with the client. As noted above, any
time a transaction fails, all updates to tables must be rolled back,
and all locks held on tables must be released. The catch
blocks
you use to handle exceptions thrown in the course of communicating with
the client (in the ClientConnection
class) are a good place to put
the failed transaction recovery code.
Manual Testing of Clients
One way to “manually” test client programs is to run the nc
(netcat) program
using the -l
option to “pretend” to be a server. Then, you can execute one
of your client programs against it. Messages sent by the client will appear
in the terminal window in which you’re running netcat. Any lines you type
in the server terminal window will be send as a message back to the client
program.
For example, let’s say you run netcat in one terminal window:
nc -l 5001
Then you could run get_value
in another terminal window:
./get_value localhost 5001 alice fruit apples
Here’s what the server terminal window might look like in order to communicate with the client. (Response messages typed into this terminal window are shown in bold):
LOGIN alice
OK
GET fruit apples
OK
TOP
DATA 42
BYE
OK
Having netcat pretend to be a server is an excellent way to see how your client program is behaving.
You can also test your client program against the reference server implementation. E.g., you could run the reference server in its own terminal window:
./ref_server 5002
Then have a client program connect to it from a different terminal window:
./get_value localhost 5002 alice fruit apples
When you run the reference server, you will need to create at least one table before your client programs will be able to do anything interesting. You can use netcat for this. For example, assuming the server is listening for connections on port 5003 (user input in bold):
$ nc localhost 5003
LOGIN alice
OK
CREATE fruit
OK
BYE
OK
The example above would create a table named “fruit”, allowing you to get, set, and increment values in that table using your clients.
The following screencast video walks through how to test the clients using the reference server and netcat:
https://jh.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=4f42576a-20ae-40fb-99b3-b22200df509f
Automated Testing of Clients
You can do some automated testing of your incr_value
client program as follows.
- Download
ms1_concurrency_tests.zip
into your working directory, e.g., by running the commandcurl -O https://jhucsf.github.io/spring2024/assign/ms1_concurrency_tests.zip
- Unzip the zipfile:
unzip ms1_concurrency_tests.zip
- Make the scripts and
supervise
program executable:chmod a+x supervise incr_value_concurrent.sh incr_value_worker.sh ref_client.rb
- Make sure your
incr_value
client is up to date:make depend make incr_value
Once you’ve done the above steps, run the test script using one of the following two invocations:
./supervise ./incr_value_concurrent.sh PORT
./supervise ./incr_value_concurrent.sh -t PORT
Replace PORT
with a port number, e.g., “5000”.
The first invocation runs incr_value
without transactions (autocommit mode),
and the second invocation runs incr_value
with transactions.
If the last line of output printed by the script is “Success!
”, then
your incr_value
client worked as expected.
This test script is the same one that the MS1 autograder uses for the
two incr_value
concurrency tests.
Server Implementation (in Milestone 2)
In Milestone 2, your main task is to implement the server program. (Reminder: the Suggested Approach section has our recommendations on how to approach this milestone.)
In the Server::server_loop
member function, you should add a loop
to wait for incoming connections using the accept
system call, and
for each accepted connection, create a ClientConnection
object
to encapsulate the new connection, and start a thread which will call
the Server::client_worker
static member function, which in turn will
call the ClientConnection
object’s chat_with_client
member function.
The chat_with_client
member function should implement a loop in which
each iteration reads a request message from the client, processes the request,
and sends a response to the client.
If a client sends an invalid message to the server, the server should send back an ERROR response.
If an error occurs communicating with the client (e.g., an error occurs reading from the client socket), the server should terminate the connection and end the client connection thread. It’s a good idea to have the server print an error message for diagnostic purposes, but this is not required.
Note that client threads should be detached, since the main thread
won’t call pthread_join
to wait for them to complete. When a
client thread’s start function executes, it can call pthread_detach
to detach itself:
pthread_detach( pthread_self() );
The starter code didn’t include this call in the suggestion for the client_worker
function, so you should add it yourself.
Synchronization
In addition to the synchronization required to access and modify data in
a table (as described in The Server section),
you will also need to implement synchronization to manage the creation of
and access to Table
objects. The Server
object should maintain a collection
of Table
objects created in response to CREATE messages. Because multiple
client threads will be using this collection, accesses to the collection will
need to be synchronized.
Manual Testing of the Server
Initially, you will want to test your server “manually” using netcat.
First, start your server in one terminal window:
./server port
Any port number 1024 or above may be used. Note that if the port you specify
is currently in use, open_listenfd
will return an error result, and the
server should print an error message and exit. If this occurs, just choose
a different port.
In a second terminal window, run netcat to connect to your server:
nc localhost port
At this point, lines that you type (as input to the nc
program) will be sent to
the server as request messages, and any responses the server sends back will
appear as lines of text.
You may find it helpful to run a netcat client against the reference server so that you can get a better sense of how your server is expected to respond to requests.
One challenge of implementing the server is that it is not particularly “observable”, so it can be hard to know what it is doing or not doing. It can be very helpful for the server to print diagnostic messages to indicate what it is doing. When the server is not behaving the way you expect, these diagnostic messages can help you determine where it is going wrong.
Automated Testing of the Server
The zipfile ms2_tests.zip
has some automated server functionality
tests.
To use it:
- Download it:
curl -O https://jhucsf.github.io/spring2024/assign/ms2_tests.zip
- Unzip it:
unzip ms2_tests.zip
- Make the scripts,
supervise
program, andref_incr_value
programs executable:chmod a+x scripts/*.sh scripts/*.rb supervise ref_incr_value
- Make sure your
server
executable is up to date:make depend make server
The following invocations run the test scripts:
./supervise ./scripts/server_get_set_multi_interleaved.sh PORT
./supervise ./scripts/server_concurrency_increment_notrans.sh PORT
./supervise ./scripts/server_concurrency_increment_trans.sh PORT
./supervise ./scripts/server_concurrency_trans_multiple_tables.sh PORT
Replace PORT
with a port number, e.g., “5000”.
Synchronization Report
For Milestone 2, your README.txt
should explain your approach to synchronization.
In particular:
- What data structures needed to be synchronized, and why?
- How did you synchronize the data structures requiring synchronization?
- Why are you confident that the server is free of race conditions and deadlocks?
Submitting
Edit the README.txt
file to summarize each team member’s contributions
and (for Milestone 2) to add the report on how you approached synchronization in the server
program.
You can create a zipfile of your solution using the command make solution.zip
.
Submit your zipfile to Gradescope as Assignment 5 MS1 or Assignment 5 MS2, depending on which milestone you are submitting.
Note that there should be only one submission for your group. Make sure that all group members are added to the submission.